ΔKeystone DeltaSeason profile
Your Mythic+ season, charted.
Every logged run of the season for one character: best key per dungeon, timed or depleted, how far under or over the timer, score over time, runs per week, and the dungeons still untimed at your level. Every row opens a pull-by-pull comparison.
How this is measured
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A PDF of this season, charts and all.
Keystone Delta report
generated
How to improve this season
What to change in how you play
Where the next score is, from your own runs: coverage first, then the closest miss, then the key with the most slack.
{dungeon} +{level} was {time} from timing
Your closest miss at your level or above. One route fix or one fewer wipe turns it into a timed key and raises the floor.
{dungeon}: timed at +{timedAt}, not yet at +{top}
{dungeon}: never timed this season
{dungeon}: not logged this season
Best attempt +{bestLevel}, {over} over. Score gains are biggest where your key is lowest.
Bring it up to the others; score gains are biggest where your key is lowest.
A single timed run there adds more score than pushing a dungeon already at +{top}.
{dungeon} +{level} timed with {spare} to spare
That much slack is a +{next1} or +{next2} waiting to happen: the same route at a higher level.
{n} depleted {dungeon} runs at +{top} or above
Same key, same result. Compare the closest one against a timed run of the same level before the next attempt.
{per} logged runs a week lately
Score comes from timed keys in every dungeon; two or three keys a week in the untimed ones move it fastest.
Raider.io score
{dps} dps · {healer} healer · {tank} tank
Warcraft Logs points
{spec}, best perf. avg {avg}
region rank #{rank}
{n}-piece
The big buttons, over the season
Presses against the windows your runs allowed. Windows come from the base cooldown, so a talent that shortens one shows as more presses than windows, not as a fault. A cooldown you never pressed is not listed: the log cannot tell “always ready” from “not talented”.
Button
Presses
Share
Windows
Check this run on its own
Compare in
timed +{n}
Player
{pct}% gem it
{n} hits
ilvl
Kicks and dispels over the season
Read from your own logged runs: what you pressed, against what there was to press. Dots are runs, green timed, red depleted.
{n} ahead of you in the queue, about {t}.
Waiting for this hour's Warcraft Logs budget; it resets in {t}.
Pro skips this queue.
Reading now, about {t} left.
Running on your own Warcraft Logs client, no queue.
{n} points left on your client this hour.
Reading kicks and dispels from your logged runs. The first time takes a while; it is kept for a day.
Kicks a minute
Dispels a minute
This spec has no interrupt.
This spec removes nothing, so there is nothing to price here.
Dungeon
Runs
Kicks a minute
Must-stop casts you stopped
Dispels a minute
Could have dispelled
Must-stop casts here
you {me}, group {group}, landed {landed}
runs read
kicks a minute
dispels a minute
could have dispelled
{n} of them Method marks as ones that matter
Enemy buffs taken off a minute
Healing
a minute
Overheal
Self-healing
of what hit you, healed back by yourself
Where the healing went
By role across {runs} runs, and the buttons it came from. A target we could not place is left out of the split.
To the tank
To the damage
To the other healer
Spell
Healed
Overheal
Where this run sits among the people who did this dungeon at this key level, on the metric your spec is ranked by. Not a parse: a parse pools every key level and hides the difference. It does not account for gear.
median across your ranked runs
Key %
Every ranked run, in order. It moves with the pool as much as with you: a week when better players run the same key pushes it down without anything changing on your side.
Key % over time
deaths a run
of incoming damage mitigated
of damage taken was avoidable
{runs} runs in dungeons with a list
Deaths a run
Avoidable share
Frontal share
of damage taken was frontal cones
Frontal cones here
Avoidable hits here
Deaths a run
Avoidable share of damage taken
no list
{n} deaths
{pct} avoidable
You die {per} times a run in {dungeon}, against {elsewhere} elsewhere
Across {runs} runs there. One dungeon standing out that far is a mechanic, not a bad night: open a run of it and read the death recap for the hit that carried the overkill.
{per} deaths a run across {runs} runs
Every death is a stop for you and a battle rez or a defensive spent by someone else. Compare a run against a same-spec peer to see which hits did it and what was ready.
{pct}% of the damage you take is from frontal cones
Across {runs} runs, mostly {top}. A frontal is a cone aimed where the mob faces; standing beside or behind it costs nothing.
{pct}% of the damage you take is on the avoidable list
Across {runs} runs, mostly {top}. That is healer time and your own defensives spent on hits the dungeon lets you sidestep.
Your kicks a minute fall from {low} below +{at} to {high} at +{at} and above
Higher keys have the same casters and more time between kicks; the rate should hold. Assign must-stop casts before the pull so the kick is planned, not reactive.
In {dungeon} you stop {rate}% of the must-stop casts you could, against {elsewhere}% elsewhere
Same class, same kick; the difference is knowing which casts matter in that dungeon. The must-stop list names them.
No flask in {n} of {of} runs
A flask is the cheapest throughput in the game and it lasts through a death. The log reads it from the buffs you had when the key started.
No food buff in {n} of {of} runs
Well Fed is a free stat block that costs one button before the pull.
{per} potions a run
A potion is a cooldown like any other: unused, it is worth nothing. This counts every potion you cast, healing ones included.
{what} went round the party in {n} runs and you never took one
Whoever supplies it, taking what is handed round is free output. This counts consumables two or more of the others used while you used none.
Flasked and fed in nearly every one of {runs} runs
Preparation is a habit here, not a good night. Nothing to change.
{count} {type} applications ran their course across {runs} runs, and you can remove that type
Each one is seconds of damage or a slowed party member the healer had to cover. A dispel is one global; the debuff usually costs more.
{avg} kicks a minute, steady across {runs} runs
That is a habit, not a good night. Keep it and spend the attention on the must-stop casts that still land.
{name}: carried in {carried} runs, pressed in {pressed}
{names}. The count is presses, not need: your own talent build proves you had the button in every one of those runs, and the log shows the runs where it was never touched.
Died in {n} runs without pressing a defensive in any of them
{n} of {of} runs with a death and not one personal defensive pressed from start to finish. A defensive is a global that turns a death into a stagger; the death cards on any of those runs say which hit it would have covered.
{name}: {presses} presses in {possible} windows across {runs} runs ({pct}%)
{spells}. Windows are counted on the base cooldown over each run's length, so presses above the count mean a talent shortened it and the share is a floor. A cooldown held for the perfect pull is usually a cooldown used once less.
Defensives you carried
Every personal defensive your own talent build had, across {runs} runs with a build on record, and how many of those runs saw it pressed at all.
pressed in {n} of {of} runs
never pressed in {of} runs
{name} under {expect}% uptime in {under} of {runs} runs, {avg}% on average
{spells}. Uptime is measured over each run's whole fight window, so time spent dead counts against it. A maintenance buff is one global and it pays out on every hit afterwards.
Check that your build has {names} before reading it as a fault.
Buffs you keep up
The buffs your spec keeps up and the raid buff your class brings, across {runs} runs: average uptime over the whole fight window, and the runs it sat under the expected share.
{pct}% on average, under in {n} of {of}
(check your build)
20 to 70% take it
70%+ of them take it
70%+ take it, you do not
Bar length is the key level. Green timed, red depleted.
Best key per dungeon
Built from public Warcraft Logs data. Not affiliated with Blizzard Entertainment or Warcraft Logs.
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Date
Depleted
Enchant
Every dungeon, every run
Every talent in this pool is near-unanimous.
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Gems
Key
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Most worn among them
Mythic+ runs in that report
Needs at least two logged runs.
None. You have every talent the majority runs.
Nothing stands out: your set pieces, enchants, gems and talents match what the ranked players of your spec run.
One column per run, oldest on the left. Green means brought, red means not; the bar above is how many potions you drank.
One point per logged run, any dungeon. Green timed, red depleted.
Open a dungeon for its runs. Each run can be compared against your best in that dungeon or against a run that timed it.
Open it beside that run
Open on WowTool.tips
Passed round and never taken by you
Pick the one you were in. Runs that missed the timer are shown too.
Prepared for
Rendering the whole page as a report: every table, chart and portrait. Ten to twenty seconds.
Still rendering, {s}s. The report is the whole analysis, so it takes a moment.
Too many reports for now.
Could not build that report ({code}).
Could not build that report.
Opened in a new tab.
Your browser blocked the new tab, so it is downloading here instead.
Preparing the report
Ranked players of the same spec at the same key level and gear, around one of the runs below.
Reset week. Green timed on top of red depleted.
Result
Runs per week
Score
Score over time
Score and pace over the season
Season profile
Share this profile.
Slot
Slot by slot
Spec
Taken by most of them, not by you:
Talents
Talents 70% or more of them take, that you do not:
Talents they are split on, 20 to 70% each:
The highest key logged in each dungeon, coloured by whether it was timed. Length is the key level; the label says how far under or over the timer.
The link unfurls with the season summary and refreshes every ten minutes.
Time
Timed
Timed and depleted, by reset week. A week with many depleted runs at one level is a key being pushed, not a bad week.
Tooltip unavailable right now.
Vs timer
What to change
What you bring
Head
Neck
Shoulder
Shirt
Chest
Waist
Legs
Feet
Wrist
Hands
Ring
Trinket
Back
Main hand
Off hand
Tabard
Gear and build
Gear and build, against the ranked
Compare in
You are
Which one are you?
Top parses
+{n} and above
every key level above yours
the top of the rankings
Pick the dungeon; your own other logged runs of it are listed, newest first.
every key level
Warcraft Logs did not record which realm this player is on, so their season cannot be opened.
Check this run on its own
{crit} crit, {haste} haste, {mastery} mastery, {vers} versatility
{n} leech
{n} avoidance
Secondary stats at the pull:
Warcraft Logs records the totals, not the enchant or gem each one came from.
this table is {dungeon} at +{levels}, read from the same rankings as the list of players.
What Warcraft Logs recorded you wearing and pressing at your last logged pull ({where}).
What Warcraft Logs recorded you wearing and pressing at your newest pull in {where}.
What Warcraft Logs recorded you wearing and pressing at your last logged pull.
{n} ranked players of your spec in {dungeon} at +{levels} are the comparison.
How many sockets an item has is not in the log, so an empty socket and no socket look the same.
Read from the buffs you had when that key started.
Class set
need {n} more
not worn
The tree as the game lays it out. Brightness is how many of the ranked players take a node, the number under it is the share of them who take it, a green border is one you take and a red one is a node 70% of them take and you do not.
Your build on the layout the game uses. Hover any icon for the spell.
{share} of them
{share} of them, you too
{share} of them, not you
From {where}.
your last logged run
Enchant your {slot}.
{share} of them have one.
{share} of them have one, most often {spell} ({pshare}).
Gem your {slot}.
{share} of them have {what} there, so the slot takes one.
{n} gems
a gem
Your {slot} is {yours}, their median is {theirs}.
The common piece there is {item} ({share} of them).
1 set piece; most of them run {modal}.
{n} set pieces; most of them run {modal}.
No set pieces; most of them run {modal}.
{share} have the 4-piece of {name}. That is the biggest single difference in this list.
{share} have the 4-piece. That is the biggest single difference in this list.
Not wrong on its own; worth knowing it is a minority build.
Reading {name}'s season from Warcraft Logs
Could not load that character.
Could not read the season habits.
No readable runs yet.
Warcraft Logs has no logged Mythic+ runs for this character this season. Log a key and come back.
logged since {date}
Highest timed key
+{n} attempted
also the highest attempted
Runs logged
{timed} timed, {depleted} depleted
Dungeons timed
{n} played
Best-run score, summed
best score in each dungeon, added up
Not yet timed at +{level}: {list}. Those are the keys that raise the floor.
Read from the buffs you had when each key started and the potions you cast during it, across the {runs} runs whose log records them. Whether a flask was the right one, or a potion well timed, is not in the log.
Read from the buffs you had when the key started and the potions you cast during it, across the one run whose log records them. Whether a flask was the right one, or a potion well timed, is not in the log.
Flasked
Food buff
Potions a run
Augment rune
{n} of {runs} runs.
{n} in total, in {runs} of {all} runs.
Counted above. The whole party was using these, so somebody was supplying them and you took them:
in {runs} of {all} runs:
no flask
no food
{n} potions
flask
food
pots
oldest
newest
What you brought:
Yours that few of them take:
gear check
neither of you
no potion
not recorded
not taken
players like me
rarely taken
the log itself
use this one
you have it
Every logged run's score, in order. Rising points at the same key level are the same route getting cleaner.
On this page
Sections
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Item level
Embellishments
Hero talents
yours
they take it
rarely enchanted
{pct}% enchanted
Their median is {n}.
Average across the slots worn.
{four} of them run the 4-piece, {two} at least the 2-piece.
No class set worn.
Most of them carry {what}.
Sockets are not in the log; compare per slot below.
{n} of {cap}
A character may wear {cap}. They are crafted, so the empty slot is buyable.
Both slots used.
Set pieces
Enchanted slots
you take it
theirs, not yours
none
timed
depleted
timed +{n}
not logged
log
vs your best
whole run vs your timed one
bigger dot, higher key
{n} runs
{n} timed
timer {t}
of {n}
of {t}
{t} to spare
{t} over
{dungeon} +{level}, {result}
score {n}
{dungeon}: +{level}, {result}, {time}, {date}.
{runs}, {timed} timed.
{dungeon}: no logged run.
Week of {date}: {runs}, {timed} timed
best +{level}
{n} kicks a minute, {stopped} stopped, {landed} landed
{n} dispels a minute, {could} could have been dispelled
Saved as you
Forget
Mark as me
Remember this character in this browser, so every screen can offer its runs.
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Recent runs
My last {n} keys
{who}'s last {n} keys
My keys
Recent keys
Check this run
Compare it
We recognised you as {name} from last time. Not you? Pick another.
{spec} at this key level, one level either side, on your gear.
How to improve this season
for {spec}
Outside reference: {link}
top {spec} gear across every dungeon on Murlok
four pieces turns on a bonus that applies to every pull. The bonuses are listed below.
The log records the buffs you had when the key started and the potions you drank; whether one was the right choice is not in it.
Something missing?
What were you looking for?
The thing you came to find out and could not. Or anything here that looks wrong.
I wanted to know whether...
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Thank you. I read every one of these.
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